BootIt UEFI freezes at boot, if you add ICON16.DAT.
Any ideas?
BootIt UEFI and ICON16.DAT
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- Posts: 3634
- Joined: Thu May 05, 2011 10:37 pm
Re: BootIt UEFI and ICON16.DAT
can you send support your icon16.dat file.
"ostapvoip" wrote in message news:15530@public.bootitbm...
BootIt UEFI freezes at boot, if you add ICON16.DAT.
Any ideas?
"ostapvoip" wrote in message news:15530@public.bootitbm...
BootIt UEFI freezes at boot, if you add ICON16.DAT.
Any ideas?
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- Posts: 3634
- Joined: Thu May 05, 2011 10:37 pm
Re: BootIt UEFI and ICON16.DAT
ok, that's fixed in the next version.
"ostapvoip" wrote in message news:15530@public.bootitbm...
BootIt UEFI freezes at boot, if you add ICON16.DAT.
Any ideas?
"ostapvoip" wrote in message news:15530@public.bootitbm...
BootIt UEFI freezes at boot, if you add ICON16.DAT.
Any ideas?
Re: BootIt UEFI and ICON16.DAT
I already found a solution.
It is necessary to replace in ICON16.DAT in the hex editor "FF FF FF FF FF FF FF FF FF FF FF FF FF" to "00 00 00 00 00 00 00 00 00 00 00 00".
I'm right?
I also think that the palette in the file graphics.zip is incorrect. Right here https://www.upload.ee/files/8797790/TeraByte1.act.html
And how many icons can I add?
It is necessary to replace in ICON16.DAT in the hex editor "FF FF FF FF FF FF FF FF FF FF FF FF FF" to "00 00 00 00 00 00 00 00 00 00 00 00".
I'm right?
I also think that the palette in the file graphics.zip is incorrect. Right here https://www.upload.ee/files/8797790/TeraByte1.act.html
And how many icons can I add?
-
- Posts: 3634
- Joined: Thu May 05, 2011 10:37 pm
Re: BootIt UEFI and ICON16.DAT
That would do it for now, it's not the correct format though.
What made you try that?
The pallet may have assumed 16 bit color rather than 32 bit. If I recall,
the act file was exported from PSP. Did you import the others and export
the .act ?
The ReadMe.txt says:
You can create up to 56 addtional custom 16x16 icons you can use on the boot
menu.
"ostapvoip" wrote in message news:15533@public.bootitbm...
I already found a solution.
It is necessary to replace in ICON16.DAT in the hex editor "FF FF FF FF FF
FF FF FF FF FF FF FF FF" to "00 00 00 00 00 00 00 00 00 00 00 00".
I'm right?
I also think that the palette in the file graphics.zip is incorrect. Right
here
[
https://www.upload.ee/files/8797790/TeraByte1.act.html
](https://www.upload.ee/files/8797790/TeraByte1.act.html)
And how many icons can I add?
What made you try that?
The pallet may have assumed 16 bit color rather than 32 bit. If I recall,
the act file was exported from PSP. Did you import the others and export
the .act ?
The ReadMe.txt says:
You can create up to 56 addtional custom 16x16 icons you can use on the boot
menu.
"ostapvoip" wrote in message news:15533@public.bootitbm...
I already found a solution.
It is necessary to replace in ICON16.DAT in the hex editor "FF FF FF FF FF
FF FF FF FF FF FF FF FF" to "00 00 00 00 00 00 00 00 00 00 00 00".
I'm right?
I also think that the palette in the file graphics.zip is incorrect. Right
here
[
https://www.upload.ee/files/8797790/TeraByte1.act.html
](https://www.upload.ee/files/8797790/TeraByte1.act.html)
And how many icons can I add?
Re: BootIt UEFI and ICON16.DAT
[quote]That would do it for now, it's not the correct format though.[/quote]
But it works.
.act I took from this file download/file.php?id=82
Opened the file in Photoshop and exported the palette.
But it works.
.act I took from this file download/file.php?id=82
Opened the file in Photoshop and exported the palette.